The network, the disk, and the user all take their time, and a core sits idle while the program waits. Concurrency puts other work into that wait, on the same core or on another.
Performance makes one stream of instructions faster. Concurrency runs independent tasks “at the same time” instead of making them wait in line. Performance is about the math, while concurrency is about the machine. Both try to speed progress.
The meaning of “at the same time” depends on context. Early machines had a single CPU, and early operating systems (OS) were little more than program loaders. The first step beyond that was time-sharing. The CPU runs one program for a slice of time, then the OS stops it and switches to a different program for another time slice. Later came a finer-grained unit of scheduling that lives inside a program: the thread of execution. A modern OS schedules threads, not whole programs. Each task (unit of work) gets its own thread, and the OS performs context switching from one thread to the next. The OS controls everything: allocating threads, deciding how long a time slice is, switching contexts, and deciding which thread is ready to run next.
Each process (allocated to a program when you start it) gets one thread and its own heap. Every thread has its own stack. The program can request more threads from the OS, but all threads within a process share the same heap. So each thread must not corrupt parts of the heap other threads use.
When a program requests an additional thread from the OS, that thread gets its own function-call stack, separate from the original process stack. Every function call pushes arguments and the return address onto the stack. When the function ends, its stack frame pops off and execution jumps back to the return address. (The return value typically travels back in a CPU register.) Thus each thread must own its call stack.
The heap and the stack grow in opposite ways. The heap reserves no space in advance. It starts essentially empty and grows only as the program asks for more, one allocation at a time. A stack is the reverse. Creating the thread sets its maximum size, and that size holds for the life of the thread. The amount used out of that constant allotment varies at runtime. If a chain of function calls needs more room than the maximum, the stack overflows instead of growing to fit. Code reaches a heap allocation only through a reference, so an allocation that needs more room can move to a larger block, and the reference points at the new location. The code running on a stack addresses it directly, so the stack cannot move to a new location.
A context switch must preserve the state of the current thread before switching to a different thread. It stores the CPU register set, which includes:
The context switch does not copy the thread’s stack, since every thread has its own. All threads in that process share a single heap.
Context switching between threads is as efficient as possible, but it still has overhead. Also, the OS must time slice frequently to distribute computing resources evenly across threads. Typically a thread runs only a few milliseconds at a time.
Using more than one thread within a program solves an immediate problem. When a thread gets stuck (blocked) waiting for I/O (e.g. disk, network, waiting on a lock), it hands its CPU back to the operating system. While that thread waits, the OS can run other threads, producing faster overall progress.
Another benefit of threads emerged when more CPUs became available on a single machine. Threads already distributed computing resources, so more CPUs simply meant more resources to distribute (of course, it wasn’t quite that easy). Adapting the threading mechanism let threads also perform ad-hoc parallelism. Multiple CPUs could run multiple parts of a program simultaneously.
Although threads serve these purposes, the OS is always at a disadvantage. It doesn’t know details of the program it’s running, and therefore cannot optimize that program. For example, the OS does not know what data is important to preserve and what isn’t. If it knew, it could switch contexts faster. In addition, each thread reserves a stack large enough to serve virtually any program, although some tasks need only a fraction of that. Engineers learned tricks to make programs run faster despite these disadvantages, but these tricks made the resulting programs more expensive to create and maintain.
Asynchrony, implemented with coroutines, moves the context switch out of the OS and into the program. Engineers no longer fight the threading system. The programming language decides, based on its knowledge of the program, the smallest amount of data to include in the context switch. The programmer minimizes context switches by choosing where the code yields control. Moving that control into the program simplifies both writing the program and reasoning about it.
Moving the context switch into the program was the first big shift. The second changed who schedules parallel work. Mapping every parallel task onto its own OS thread worked, but it pushed all scheduling decisions onto the OS and needed extra machinery (thread pools, pinning, tuning) to perform well. Languages and runtimes responded by taking scheduling back. Go and Java multiplex lightweight tasks onto a pool of OS threads, while Python gives each parallel worker its own interpreter, in a separate process or, since 3.12, inside the current process.
A task is I/O-bound when it waits on something outside the process: a network reply, a disk read, a database query. Given nothing else to do, the processor sits idle through the wait. A task is CPU-bound when it spends its time computing inside the process. The processor is busy from start to finish.
That boundary decides the tool to use. Waiting can overlap on
a single thread. While one task waits, the thread runs another.
Computing cannot. One core runs one stream of instructions at a
time. I/O-bound work overlaps within a single process, with
asyncio or a thread pool. CPU-bound work needs
multiple cores. A separate process is the traditional way to get
more than one core. Free threading and subinterpreters, both
later in this chapter, each run inside a single process.
async def,
await, and the Event LoopInstead of using threads for I/O-bound problems, asynchrony lets you create coroutines. Each coroutine, upon encountering I/O, suspends itself and yields control … but not to the OS. Instead, control goes to the event loop, which discovers the next available task to run.
async def defines a coroutine
function. Calling it runs nothing and returns a
coroutine object, a description of work that has not
started.await starts that work and pauses the awaiting
coroutine until the result is ready. While that coroutine waits,
the event loop finds other coroutines ready to
run.asyncio.gather() awaits several coroutines at
once and collects their results in order.asyncio.run() starts the event loop, runs one
coroutine to completion, and shuts the loop down. This is the
entry point, called once to run the program. Calling it from
inside a coroutine raises
RuntimeError: asyncio.run() cannot be called from a running event loop.
Inside an async def, await the
coroutine instead of passing it to
asyncio.run().# async_mechanics.py
import asyncio
async def fetch(item: str, delay: float) -> str:
print(f"{item}: started")
# Stand-in for a network request
await asyncio.sleep(delay)
print(f"{item}: resumed")
return item.upper()
async def main() -> None:
x = fetch("a", 0.03) # Nothing runs yet
print(type(x).__name__)
# Run all three concurrently
results = await asyncio.gather(
x, fetch("b", 0.02), fetch("c", 0.01))
print(results)
asyncio.run(main())
#: coroutine
#: a: started
#: b: started
#: c: started
#: c: resumed
#: b: resumed
#: a: resumed
#: ['A', 'B', 'C']The first printed line proves that calling a coroutine
function runs nothing. main()’s first line calls
fetch("a", 0.03), yet no “started” line appears,
only the type of object the call built: coroutine.
gather() schedules the work when it receives that
object. If you discard that coroutine object without handing it
to gather() (or create_task()),
nothing runs, and Python points this out with a
RuntimeWarning: coroutine 'fetch' was never awaited
when the garbage collector reclaims it.
gather() wraps each coroutine in a
task, the event loop’s unit of scheduling, and starts
the tasks in the order given. Each runs until it reaches its
await, so the started lines print as a, b, c. At
the await each task suspends. It stops
executing, remembers its place in the function, and hands
control back to the event loop.
A suspended task is a paused frame that runs no bytecode and uses no processor time. Local variables remain intact, waiting to continue. The event loop starts the next coroutine, so all three are in flight during the first wait.
Suspending also registers a wake-up condition with the event
loop. asyncio.sleep() asks for a timer, but a real
network request asks the loop to watch a socket for the reply.
When the timer fires, the loop resumes that task where it
paused, just after the await.
The three delays make the resumptions visible. Because c
sleeps shortest, its timer fires first, and the resumed lines
print as c, b, a, the reverse of the starting order.
gather() returns ['A', 'B', 'C'],
showing that the results follow the argument order, not the
finishing order. The total wait is the longest delay (0.03
seconds), not the sum of all three.
An await is legal only inside an
async def, and that is why the demonstration needs
main().
Beware a list comprehension that awaits.
[await c for c in coroutines] becomes the
sequential version of gather(). Each
await runs its coroutine to completion before the
next one starts, so nothing overlaps and the delays add.
gather() is concurrent because it wraps and
schedules every coroutine as a task before it waits for any of
them.
Scheduling does not mean running. gather()
returns an awaitable without running any task body. The bodies
execute after main() suspends at its
await, which returns control to the event loop.
Each runs until its first await, which the trace’s
started lines record. The comprehension keeps at
most one coroutine in flight. It starts the next coroutine only
after the previous one has finished.
Every task in async_mechanics.py spends
its time suspended at an await. The following
example compares a task that waits with one that computes,
writing the same price lookup twice. io_price()
awaits asyncio.sleep() as a stand-in for a network
call. cpu_price() counts through a million
iterations as a stand-in for heavy computing.
A Meter records the peak number of tasks in
flight at once. Meter is a context manager.
__enter__() counts the task in flight,
__exit__() counts it done, and
__exit__() runs whether or not the body raises an
exception:
# peak_concurrency.py
import asyncio
from collections.abc import Awaitable, Callable
from dataclasses import dataclass
@dataclass
class Meter:
active: int = 0
peak: int = 0
def __enter__(self) -> None:
self.active += 1
self.peak = max(self.peak, self.active)
def __exit__(self, exc_type: object, exc: object,
tb: object) -> None:
self.active -= 1
async def io_price(order: int, meter: Meter) -> int:
with meter:
await asyncio.sleep(0.05) # Off-processor work
return order * 10
async def cpu_price(order: int, meter: Meter) -> int:
with meter:
total = 0
for _ in range(1_000_000): # On-processor work
total += 1
return order * 10
# The type of an async price function:
type PriceTask = Callable[[int, Meter], Awaitable[int]]
async def run(price_task: PriceTask,
orders: list[int]) -> tuple[list[int], int]:
meter = Meter()
coroutines = [price_task(o, meter) for o in orders]
prices = await asyncio.gather(*coroutines)
return prices, meter.peak
async def main() -> None:
orders = [1, 2, 3, 4, 5]
io_prices, io_peak = await run(io_price, orders)
cpu_prices, cpu_peak = await run(cpu_price, orders)
print(f"io : peak={io_peak}, prices={io_prices}")
print(f"cpu: peak={cpu_peak}, prices={cpu_prices}")
asyncio.run(main())
#: io : peak=5, prices=[10, 20, 30, 40, 50]
#: cpu: peak=1, prices=[10, 20, 30, 40, 50]run() creates the Meter object,
then passes it to each task. A task uses that object as a
context manager, writing with meter: around its own
active span.
Both runs use the same asyncio.gather(), yet the
peaks differ. Each I/O task reaches its await and
suspends there. All five are in flight at once: peak 5. The CPU
tasks contain no await, so each runs to the end
before the next starts: peak 1.
The event loop overlaps waiting, not computing.
time.sleep()
Stops the Loopasyncio.sleep() in io_price() is
not time.sleep(). Awaiting
asyncio.sleep() suspends only the current task and
hands control to the event loop, which lets all five
io_price() tasks overlap. time.sleep()
is a blocking call. It stops the whole thread, so a coroutine
that calls it freezes every task in the program, not just
itself:
# blocking_the_loop.py
import asyncio
import time
from collections.abc import Awaitable, Iterable
from benchmark import report
async def yielding_wait() -> None:
await asyncio.sleep(0.05) # Suspends this task only
async def blocking_wait() -> None:
time.sleep(0.05) # Stops the event loop
async def elapsed(
tasks: Iterable[Awaitable[None]]
) -> float:
start = time.perf_counter()
await asyncio.gather(*tasks)
return time.perf_counter() - start
async def main() -> None:
t_yield = await elapsed(
yielding_wait() for _ in range(5))
t_block = await elapsed(
blocking_wait() for _ in range(5))
report(awaited=t_yield, blocking=t_block)
print(f"awaited sleeps overlap: {t_yield < 0.05 * 2}")
print(
f"blocking sleeps serialize: {t_block >= 0.05 * 5}")
asyncio.run(main())
#: awaited sleeps overlap: True
#: blocking sleeps serialize: TrueFive awaited sleeps finish together in about the time of one. Five blocking sleeps run one after another. Each stalls the loop for its full duration, so the total is at least their sum.
await time.sleep() raises a
TypeError, since the call returns None
and None is not awaitable: another sign that
time.sleep() is the wrong function here.
Every listing so far stands in for network I/O with
asyncio.sleep(). async def,
await, and the Event Loop claims that a real
request “asks the loop to watch a socket for the reply,” and
every example since has left that claim untested.
asyncio.start_server() and
asyncio.open_connection() are the real thing, a
listening socket and a client connecting to it, both on
localhost:
# network_io.py
import asyncio
async def handle_client(
reader: asyncio.StreamReader,
writer: asyncio.StreamWriter,
) -> None:
line = await reader.readline()
writer.write(b"echo: " + line)
await writer.drain()
writer.close()
await writer.wait_closed()
async def request(port: int, message: str) -> str:
reader, writer = await asyncio.open_connection(
"127.0.0.1", port)
writer.write(message.encode() + b"\n")
await writer.drain()
reply = await reader.readline()
writer.close()
await writer.wait_closed()
return reply.decode().strip()
async def main() -> None:
server = await asyncio.start_server(
handle_client, "127.0.0.1", 0)
port = server.sockets[0].getsockname()[1]
async with server:
replies = await asyncio.gather(
request(port, "a"), request(port, "b"))
print(replies)
asyncio.run(main())
#: ['echo: a', 'echo: b']start_server() opens a listening socket on an
OS-assigned port (port 0 asks the OS to choose one)
and hands each new connection to handle_client().
open_connection() opens the client side of that
same socket. Both awaits suspend their task the way
asyncio.sleep() does, except the wake-up condition
is now “the socket has bytes to read,” not a timer. Two clients
connect at once, and gather() returns their replies
in argument order, a then b, the same
guarantee async_mechanics.py makes
for sleeps. async with server: closes the listening
socket once both requests finish.
The rule inside async def is to
await instead of blocking. If you cannot rewrite a
blocking call, for example a library function that reads a file
or talks to a database, you can put it in a thread.
await asyncio.to_thread(blocking_call) moves
blocking_call() into a thread, allowing the event
loop to keep running:
# to_thread.py
import asyncio
import time
from benchmark import report
async def offloaded_wait() -> None:
# Runs in a thread
await asyncio.to_thread(time.sleep, 0.05)
async def main() -> None:
start = time.perf_counter()
await asyncio.gather(
*(offloaded_wait() for _ in range(5)))
elapsed = time.perf_counter() - start
report(elapsed=elapsed)
print(f"offloaded sleeps overlap: {elapsed < 0.05 * 2}")
asyncio.run(main())
#: offloaded sleeps overlap: Trueoffloaded_wait() calls the same
time.sleep() that stalls blocking_the_loop.py’s
blocking_wait(), but through
asyncio.to_thread(), which hands the call to a
worker thread and awaits its completion.
time.sleep() still blocks, but it blocks a worker
thread, not the one running the event loop, so the loop stays
free to run the other four tasks while each sleep finishes. Five
offloaded sleeps overlap and finish together, the same shape of
result asyncio.sleep() gives the loop with no
worker thread.
Simulation builds
a full program on these mechanics: a pack of rats exploring a
maze as cooperating tasks, and Observer
uses gather() to notify slow observers together
instead of one at a time.
TaskGroupHow does gather() respond to a failure? If one
of its coroutines raises an exception, gather()
re-raises that exception into the awaiting code, but the other
tasks it started keep running. Those other tasks become
unsupervised, and their results and errors vanish.
The next two listings run the same six fetches, which a shared module defines:
# utils/fetch_demo.py
import asyncio
from typing import Final
PAIRS: Final[list[tuple[str, float]]] = [
("a", 0.01),
("b", 0.02),
("c", 0.03),
("d", 0.03),
("e", 0.2),
("f", 0.3),
]
async def sleep_until(when: float) -> None:
loop = asyncio.get_running_loop()
woken: asyncio.Future[None] = loop.create_future()
timer = loop.call_at(when, woken.set_result, None)
try:
await woken
finally:
timer.cancel()
async def fetch(item: str, delay: float, t0: float) -> str:
print(f"{item}: started")
await sleep_until(t0 + delay)
if item in ("c", "d"):
raise ValueError(f"fetch({item!r}) failed")
print(f"{item}: fetched")
return item.upper()Each delay is an offset from t0, one reading of
the event loop’s clock that the caller takes before it starts
any task, and sleep_until() hands that absolute
time to loop.call_at(). a and
b have the shortest delays and succeed.
c and d share one deadline, so they
fail together. e and f are still
sleeping when c and d fail, with a
wide gap to their own deadlines. The gap gives cancellation time
to arrive first on any platform’s timer, and that margin keeps
the trace deterministic.
asyncio.TaskGroup (added in 3.11) is the
structured alternative. An async with block owns
every task started inside it and exits only after it has
accounted for every one:
# task_group.py
import asyncio
from fetch_demo import PAIRS, fetch
async def main() -> None:
t0 = asyncio.get_running_loop().time()
try:
async with asyncio.TaskGroup() as tg:
tasks = {
item: tg.create_task(fetch(item, delay, t0))
for item, delay in PAIRS
}
except* ValueError as group:
for exc in group.exceptions:
print(f"caught: {exc}")
for item, task in tasks.items():
if task.cancelled():
print(f"{item}: cancelled")
elif (exc := task.exception()) is not None:
print(f"{item}: raised {exc!r}")
else:
print(f"{item}: {task.result()}")
asyncio.run(main())
#: a: started
#: b: started
#: c: started
#: d: started
#: e: started
#: f: started
#: a: fetched
#: b: fetched
#: caught: fetch('c') failed
#: caught: fetch('d') failed
#: a: A
#: b: B
#: c: raised ValueError("fetch('c') failed")
#: d: raised ValueError("fetch('d') failed")
#: e: cancelled
#: f: cancelledtg.create_task() schedules a task immediately,
so all six are in flight together. Holding the task objects is
essential bookkeeping. The event loop keeps only weak references
to its tasks, so a task that loses its last strong reference can
disappear mid-execution, printing nothing and raising no
exception. A TaskGroup holds its own references
until the block exits. Outside a TaskGroup, keep
the returned task in a variable or a set that outlives the
task.
c and d raise exceptions at the
same 0.03-second mark, and the TaskGroup responds
by cancelling e and f, which are still
suspended with far more sleep to go, so neither reaches its
fetched print. The shared deadline puts both
failures in the group. The loop runs every timer due at one
instant in the same turn, so c and d
both raise their exceptions before the group’s own callback runs
and starts cancelling. If each calls
asyncio.sleep(0.03), the two calls set their timers
a few microseconds apart, since each call reads the clock when
it runs, and a loop that wakes between them runs
c’s failure, cancels d while its timer
is still pending, and delivers a group holding one
exception.
The block exits once every task has either finished or ended
in cancellation. As it exits, it re-raises both failures wrapped
in an exception group, a container for simultaneous
failures, since more than one task can fail at once. The
except* form catches members of a group by type,
and iterating through group.exceptions reaches
every member.
The except* form matters. A
TaskGroup wraps what it re-raises whether one task
failed or several, so a plain except ValueError:
around the async with block catches nothing, and
the ExceptionGroup propagates uncaught.
Keeping the task objects lets you inspect each outcome after
a partial failure. a and b succeeded
before the failures, and their results stay untouched.
task.result() returns 'A' and
'B', as if nothing else had gone wrong.
c and d each completed with their own
exception, so task.exception() returns the
ValueError instead of raising it. The group cancels
e and f before they reach their
fetched print, so task.cancelled() is
True for both.
Cancellation reaches a task by raising
asyncio.CancelledError inside it, at whichever
await currently suspends it. That exception derives
from BaseException rather than
Exception, and the choice is deliberate. A
try/except Exception written inside a
task to log and continue lets cancellation propagate, so the
task still stops the way the group intended. The real mistake is
catching too much. A bare except: or an
except BaseException: around an await
catches the cancellation and keeps the task running, so the
TaskGroup block waits on a task it ordered to stop.
If a task must clean up as it stops, catch
asyncio.CancelledError by name, do the cleanup, and
re-raise it.
You can also stop a TaskGroup deliberately.
tg.cancel() (3.15) cancels every task in the group,
for the case where the answer arrives before the batch finishes
and the remaining work has lost its value.
gather()When one task’s failure should not stop the others,
gather(..., return_exceptions=True) handles the
situation differently:
# gather_with_exceptions.py
import asyncio
from typing import assert_never
from fetch_demo import PAIRS, fetch
async def main() -> None:
t0 = asyncio.get_running_loop().time()
results = await asyncio.gather(
*(fetch(item, delay, t0) for item, delay in PAIRS),
return_exceptions=True,
)
for (item, _), result in zip(PAIRS, results):
match result:
case BaseException():
print(f"{item}: raised {result!r}")
case str():
print(f"{item}: {result}")
case _:
assert_never(result)
asyncio.run(main())
#: a: started
#: b: started
#: c: started
#: d: started
#: e: started
#: f: started
#: a: fetched
#: b: fetched
#: e: fetched
#: f: fetched
#: a: A
#: b: B
#: c: raised ValueError("fetch('c') failed")
#: d: raised ValueError("fetch('d') failed")
#: e: E
#: f: FAgain, c and d fail at the
0.03-second mark, but this time the rest continue.
gather() leaves its siblings unsupervised, where
TaskGroup cancels them, so e and
f keep sleeping and eventually print their
fetched line. return_exceptions=True
catches both ValueErrors and places them in the
result list, in argument order, alongside the successful
results. Nothing propagates, so the call site needs no
try/except*.
That behavior is the trade gather() offers in
place of TaskGroup’s all-or-cancel contract. For a
batch where partial failure is data to examine rather than a
reason to stop, return_exceptions=True collects
failures as values instead of cancelling whatever is still in
flight. A health check across ten services needs all the answers
including the errors, not a cancelled remainder of the batch.
TaskGroup has no such mode. Keeping siblings alive
past a failure means catching exceptions inside each task
yourself.
asyncio.timeout()Every delay in this chapter so far has a set length or, in network_io.py, waits on a
server in the same process, so nothing has needed a time limit.
A call to a remote server carries no such guarantee.
asyncio.timeout() (3.11) bounds how long a block of
code may run, and it composes with TaskGroup the
way a with block composes with anything inside
it:
# async_timeout.py
import asyncio
async def slow(delay: float) -> str:
await asyncio.sleep(delay)
return "done"
async def main() -> None:
try:
async with asyncio.timeout(0.05):
async with asyncio.TaskGroup() as tg:
tg.create_task(slow(0.01))
tg.create_task(slow(0.5))
except TimeoutError:
print("timed out")
asyncio.run(main())
#: timed outThe group holds a fast task and a slow one.
asyncio.timeout()’s deadline passes well before the
slow task’s sleep ends, so the timeout cancels the task running
main(). The resulting
asyncio.CancelledError reaches the
TaskGroup, which cancels the slow task, its one
child still running, and re-raises the cancellation as it exits.
Because the cancellation traces back to its own deadline,
asyncio.timeout() converts that
CancelledError into a TimeoutError on
its way out, so the caller sees an ordinary exception instead of
a bare cancellation.
asyncio.wait_for() bounds one awaitable the same
way. async_deadlock.py uses
it to cut off the deadlocked wait after 0.5 seconds, so that
demo doesn’t hang forever. asyncio.timeout() is the
newer, composable form, scoping the deadline over an entire
block, TaskGroup included, instead of one call.
asyncio runs one coroutine at a time, and that
fact tempts you to conclude that shared state needs no locking.
But “one at a time” protects only the instructions between two
awaits, not a value that lives across one. Two
coroutines that read a shared value, await, then
write it back can lose an update with no thread and no GIL in sight:
# async_race.py
import asyncio
counter = 0
async def increment(count: int) -> None:
global counter
for _ in range(count):
value = counter # Read
# Release control to the event loop
await asyncio.sleep(0)
counter = value + 1 # Write
async def main() -> None:
await asyncio.gather(*(increment(50) for _ in range(8)))
print(counter)
asyncio.run(main())
#: 50Eight tasks each add 50, so counter should reach
400. Instead it stops at 50. Every
await asyncio.sleep(0) releases control to the
event loop before the write. (The sleep(0) is a
stand-in for a database query or an HTTP call.) In each round
all eight tasks read the same value before any of them writes,
so eight additions collapse into one.
The GIL Does Not
Prevent Races shows the identical failure with threads. A
thread switch is preemptive, occurring at points the interpreter
picks and you do not choose, while a coroutine yields only at an
await you chose to write. Yielding only at a
written await makes the gap easier to find, not
safer to leave unguarded. A read-modify-write that spans an
await needs asyncio.Lock, just as the
same race between threads needs a
threading.Lock.
A lock grants exclusive access to a shared resource
so one task at a time holds it. Wrapping the read-modify-write
from async_race.py in an
asyncio.Lock restores the missing updates by
serializing access to counter:
# async_locks.py
import asyncio
counter = 0
lock = asyncio.Lock()
async def increment(count: int) -> None:
global counter
for _ in range(count):
async with lock:
value = counter # Read
# Release control to the event loop
await asyncio.sleep(0)
counter = value + 1 # Write
async def main() -> None:
await asyncio.gather(*(increment(50) for _ in range(8)))
print(counter)
asyncio.run(main())
#: 400The change from async_race.py is the
module-level lock and the
async with lock: block. The block protects the
read, the yielding await, and the write. A task
that reaches async with lock while another task
holds the lock suspends until the lock becomes available. This
way, only one task runs its read-modify-write at a time, no
matter how many times the event loop switches to another task in
between. The counter now reaches 400, the same fix
threading.Lock produces for threads.
An asyncio.Lock orders tasks on one event loop
and gives no protection across threads. A worker thread reached
through asyncio.to_thread() needs a
threading.Lock.
A semaphore generalizes a lock from a single
lock-holder to a set number of them. Where a lock admits one
task, asyncio.Semaphore(n) admits up to
n at once and suspends the rest:
# async_semaphore.py
import asyncio
active = 0
peak = 0
semaphore = asyncio.Semaphore(2)
async def worker() -> None:
global active, peak
async with semaphore:
active += 1
peak = max(peak, active)
await asyncio.sleep(0.05)
active -= 1
async def main() -> None:
await asyncio.gather(*(worker() for _ in range(5)))
print(f"peak concurrent workers: {peak}")
asyncio.run(main())
#: peak concurrent workers: 2Five tasks start together, but semaphore admits
only two at a time. peak tracks the same live-count
idea as Meter in Overlapping the Waits. A
threaded equivalent of this worker needs its own lock around
active += 1 and
peak = max(peak, active), since a preemptive switch
could fall between them. Here, the first await
comes after both updates, so the task keeps control through them
and needs no lock.
A semaphore initialized to one behaves like a lock, with one
difference. A Lock refuses a release when no task
holds it, raising
RuntimeError: Lock is not acquired. An
over-released Semaphore quietly raises its own
limit instead, so a stray release() turns a
semaphore of one into a semaphore of two.
asyncio.BoundedSemaphore closes that gap. A
release() beyond its starting count raises a
ValueError. Deliberately choosing a count above one
makes the semaphore a throttle on a limited resource, such as a
set number of database connections.
Some values are not the subject of the work but the circumstances of it: which request the code is serving, which user authorized it, which trace to use for logging. Everything deep in the call chain needs them and nothing in the middle uses them. Threading such a value through as a parameter puts it in signatures that have no business knowing about it, and every new caller must remember to pass it along.
A module-level global is the obvious shortcut, and it fails
as soon as anything overlaps. async_race.py shows why.
Whatever wrote last wins, and the readers resume to find a value
that belongs to somebody else. A ContextVar is the
same convenience without that failure. It holds a value per
context, and every task starts with a copy of the
context current when create_task() runs, so one
task’s set() is invisible to its siblings and to
its parent:
# context_var.py
import asyncio
from contextvars import ContextVar
request_id: ContextVar[str] = ContextVar("request_id",
default="-")
current = "-" # The same idea as a plain global
async def handle(name: str) -> None:
global current
current = name
request_id.set(name)
await asyncio.sleep(0) # Stand-in for a database call
print(f"context {request_id.get()}, global {current}")
async def main() -> None:
async with asyncio.TaskGroup() as group:
for name in ("req-1", "req-2", "req-3"):
group.create_task(handle(name))
print(f"after: context {request_id.get()}, "
f"global {current}")
asyncio.run(main())
#: context req-1, global req-3
#: context req-2, global req-3
#: context req-3, global req-3
#: after: context -, global req-3The listing puts the global and the ContextVar
side by side because they behave differently for the same code.
All three tasks assign both, then suspend at the
await, then resume to read them back. Each task
reads its own request_id and every task reads the
same current, because by the time any of them
resumes, the global holds req-3. The last line
shows the other direction. Because main() creates
the tasks, their contexts are copies of main()’s,
and nothing they set flows back to it. request_id
returns to its default while the global stays clobbered.
Passing the value as a parameter, with no global and no
ContextVar, works here, and keeps working until a
logging helper four calls down needs the value. That is the
problem a ContextVar solves.
You often set a variable for part of a call and restore it
afterward, so the token set() returns also works as
a context manager (3.14):
# context_scope.py
import asyncio
import threading
from contextvars import ContextVar
request_id: ContextVar[str] = ContextVar("request_id",
default="-")
def audit(step: str) -> str:
main = (threading.current_thread()
is threading.main_thread())
where = "main thread" if main else "worker thread"
return f"[{request_id.get()}] {step} on the {where}"
async def handle(name: str) -> None:
with request_id.set(name):
print(audit("start"))
print(await asyncio.to_thread(audit, "offloaded"))
print(audit("after the scope"))
asyncio.run(handle("req-7"))
#: [req-7] start on the main thread
#: [req-7] offloaded on the worker thread
#: [-] after the scope on the main threadLeaving the with block calls
reset() on the token, and reset() puts
back whatever the variable held before, not the default. That
distinction matters when scopes nest. Before 3.14 you wrote
token = var.set(x) and a matching
var.reset(token) in a finally. The
context manager now writes that same pair for you.
The offloaded line is the reason
ContextVar, rather than
threading.local, is the modern answer.
threading.local gives each thread its own
value, and a thread is the wrong unit twice over. Thousands of
tasks share one event-loop thread, so
threading.local gives them all one value. And a
value stored on a thread does not travel when work moves, while
asyncio.to_thread() copies the current context into
the worker, so the offloaded audit() still knows
which request it is serving.
contextvars.copy_context() is the general form,
letting you capture a context and run something else inside it
later.
Everything so far has overlapped waiting on one thread.
Computing is the other half, and it needs a second mechanism. A
CPU-bound task cannot overlap if only a single core is
available. With several cores, it can.
ProcessPoolExecutor runs each call in one of its
worker processes, each with its own interpreter and its own Global Interpreter
Lock (GIL), the interpreter-wide lock that lets one
thread at a time run Python bytecode. Here, each interpreter has
its own, so the operating system can place these processes on
different cores and run them at the same time:
# parallel_cpu.py
from concurrent.futures import ProcessPoolExecutor
def cpu_price(order: int) -> int:
total = 0
for _ in range(1_000_000): # Processor work
total += 1
return order * 10
if __name__ == "__main__":
orders = [1, 2, 3, 4, 5]
with ProcessPoolExecutor() as pool:
prices = list(pool.map(cpu_price, orders))
print(prices)pool.map() sends each order to a worker process
and gathers the results in order, printing
[10, 20, 30, 40, 50], the same answer as the other
versions. The computation is the same loop as
cpu_price() in peak_concurrency.py. The
work now spreads across multiple interpreters, each on its own
core, instead of one interpreter on one core. With enough cores
the wall-clock time falls toward the time of a single task.
Three issues separate a process pool from the in-process
tools in this chapter, and all three surface in parallel_cpu.py:
if __name__ == "__main__" guard keeps each
worker from building a pool of its own. To create a worker, the
operating system starts a fresh Python interpreter, and that
interpreter imports this module to find
cpu_price(). During the import the module’s name is
not "__main__", so the guarded block stays skipped.
If you leave out the guard, each worker re-runs the block, tries
to build a pool of its own, and dies with
RuntimeError: An attempt has been made to start a new process before the current process has finished its bootstrapping phase.
The parent sees the worker’s death as
BrokenProcessPool, with the worker’s own
RuntimeError traceback printed above it by the
failing child process. Before 3.14 the guard was a Windows and
macOS concern only, because Linux forked the parent process
instead of importing anything. Since 3.14 no platform forks by
default, so every platform requires the guard.lambda to pool.map() fails with a
pickling error. That boundary crossing echoes Performance’s
coarse-interface rule. A million tiny results can cost more to
pickle than the parallelism saves.pool.map() raises no exception when called. It
returns a generator, and consuming a worker’s result re-raises
that worker’s exception in the calling process. The
list(...) around the call turns a failure in any
worker into an exception here, at a point you can catch it. That
third point is true of every Executor, not only a
process pool.multiprocessingThe multiprocessing module underneath
ProcessPoolExecutor exposes the raw pieces of a
separate process: a Process you start and
join(), and a Queue to carry results
back, since a process cannot return a value the way a function
call does:
# multiprocessing_raw.py
import multiprocessing as mp
type Priced = tuple[int, int] # (order, price)
def cpu_price(
order: int, results: mp.Queue[Priced]
) -> None:
total = 0
for _ in range(1_000_000): # Processor work
total += 1
results.put((order, order * 10))
if __name__ == "__main__":
orders = [1, 2, 3, 4, 5]
results: mp.Queue[Priced] = mp.Queue()
workers = [
mp.Process(target=cpu_price, args=(order, results))
for order in orders
]
for w in workers:
w.start()
for w in workers:
w.join()
pairs = sorted(results.get() for _ in workers)
print([price for _, price in pairs])Everything pool.map() does is now explicit:
starting each worker, waiting for it to finish, and reassembling
results that can arrive in any order (sorted()
restores the input order, since each result carries its
order).
Draining a queue means reading every item out of it
until it is empty. Draining after join() works here
because all five results are small enough for every worker to
finish writing with no reader waiting. Bulky data changes that.
Once the pipe between the processes fills, each worker’s feeder
thread blocks until a reader consumes its output, so the worker
cannot exit, and join() deadlocks. Drain a queue
carrying bulky data before joining.
ProcessPoolExecutor builds on
multiprocessing. It reuses a pool of workers
instead of spawning one process per call, returns ordered
results without manual bookkeeping, and shares its
submit()/map()/Future
interface with ThreadPoolExecutor, so switching
between processes and threads, as The GIL and Free
Threading does, is a one-line change.
A pool fits work shaped like a function call: one call in,
one result out. Use multiprocessing when the job is
a different shape:
Queue.multiprocessing.Manager, Value, or
Array. ProcessPoolExecutor does not
expose these.You can test the claim that wall-clock time falls toward a
single task’s time as you add more cores. task_scaling.py splits a
set amount of work into a growing number of tasks, keeps the
pool warm across every measurement, and shows how the time
changes once task count passes the number of cores:
# task_scaling.py
import os
import time
from concurrent.futures import ProcessPoolExecutor
from typing import Final
# Loop iterations, split across tasks
TOTAL: Final[int] = 20_000_000
# Largest sweep point = cores * this
CORE_MULTIPLIER: Final[int] = 2
def work_chunk(n: int) -> int:
total = 0
for i in range(n):
total += i * i # CPU-intensive
return total
def timed_split(
pool: ProcessPoolExecutor, total_work: int, tasks: int
) -> float:
chunk = total_work // tasks
start = time.perf_counter()
list(pool.map(work_chunk, [chunk] * tasks))
return time.perf_counter() - start
if __name__ == "__main__":
cores = os.cpu_count() or 1
max_tasks = cores * CORE_MULTIPLIER
doubled = {2**i for i in range(20) if 2**i <= max_tasks}
task_counts = sorted(doubled | {cores, max_tasks})
print(f"cores = {cores}, total = {TOTAL}")
with ProcessPoolExecutor() as pool:
# Start every worker, not timed
list(pool.map(time.sleep, [1] * cores))
baseline: float | None = None
for tasks in task_counts:
elapsed = timed_split(pool, TOTAL, tasks)
baseline = baseline or elapsed
print(
f"{tasks:>3} tasks: {elapsed:6.3f}s "
f"({baseline / elapsed:4.2f}x)"
)The only difference between one run and another is how finely the listing splits the total work.
The listing creates the pool once and starts its workers before any measurement starts, so no timed result includes process startup. Each later call reuses that same pool, so only the split changes from one line of output to the next.
By default, a ProcessPoolExecutor starts a new
worker when a task arrives and every running worker is busy. A
warm-up of one quick task would start one worker, and the timed
runs would include the startup of the rest. Each warm-up task
sleeps for a second, so every worker is still busy when the next
task arrives, and the pool starts a worker for each of the
cores tasks.
Wall time drops sharply as the split grows toward one task per core. Past that point the curve flattens, and can turn back upward once pickling one more chunk costs more than the better load balancing saves.
Task counts double from 1 up to CORE_MULTIPLIER
times the core count, so the sweep covers well below, at, and
beyond the number of cores available. One run on a 32-core
machine produced this:
cores = 32, total = 20000000
1 tasks: 0.669s (1.00x)
2 tasks: 0.385s (1.74x)
4 tasks: 0.192s (3.48x)
8 tasks: 0.125s (5.34x)
16 tasks: 0.105s (6.39x)
32 tasks: 0.078s (8.57x)
64 tasks: 0.084s (7.93x)
Exact timings shift with load and hardware, but the shape holds. Wall time drops sharply up to the core count, then flattens or reverses past it, as doubling from 32 to 64 tasks did here.
TOTAL and CORE_MULTIPLIER are the
two constants worth changing. Raise TOTAL for a
slower, more dramatic slope on your own machine, or lower
CORE_MULTIPLIER to stop the sweep at the core count
instead of past it.
task_scaling.py’s curve
keeps dropping, then flattens. That shape is Amdahl’s
Law. Every parallel job carries some part that does not
split. Building each chunk, pickling it across the process
boundary, and reassembling the results are unavoidably serial,
whatever else runs on more cores. If that serial part is a
fraction s of the total work, the best any number of
cores can do is:
speedup(n) = 1 / (s + (1 − s) / n)
As n → ∞, that ceiling approaches 1 / s and stops climbing. A job that spends 10 percent of its time in serial overhead speeds up at most tenfold, on 16 cores or 1,600.
Splitting into more, smaller tasks yields real gains up to a point, since finer chunks even out the load across workers. Past that point, though, each additional task adds its own slice of the same serial overhead: one more chunk to pickle, one more result to collect. Once that added overhead outweighs the benefit of the smaller pieces, the curve stops falling. The ceiling applies to any system that divides work across independent workers, in Python or anywhere else, and that is why adding cores alone is not a scaling strategy.
Threads don’t help with the CPU-bound work in Parallelism. The standard CPython build has one GIL for the whole process, so one thread at a time runs Python bytecode, no matter how many cores sit idle.
A thread waiting on I/O releases the GIL. That release is why a thread pool helps with I/O-bound work.
The next two examples, one for waiting and one for computing,
use the same harness, which runs a price function sequentially
and threaded, confirms they agree, and times each.
compare() times each variant five times,
alternating between the two so a stray background load spike
slows both, and keeps each variant’s best with
min():
# thread_compare.py
import timeit
from collections.abc import Callable
from concurrent.futures import ThreadPoolExecutor
from typing import NamedTuple
class Times(NamedTuple):
sequential: float
threaded: float
def compare(
price: Callable[[int], int], orders: list[int],
number: int
) -> Times:
def sequential() -> list[int]:
return [price(o) for o in orders]
def threaded() -> list[int]:
with ThreadPoolExecutor() as pool:
return list(pool.map(price, orders))
assert threaded() == sequential()
seq: list[float] = []
thr: list[float] = []
for _ in range(5): # Alternate: a load spike hits both
seq.append(timeit.timeit(sequential, number=number))
thr.append(timeit.timeit(threaded, number=number))
return Times(min(seq), min(thr))Two timings of the same type come back from one call, so a
bare tuple[float, float] forces every caller to
remember which float came first. Times names
them. The two callers below use the two styles a
NamedTuple allows, access by field name and
positional unpacking.
Here time.sleep() stands in for a blocking
network call, and five threads overlap five of those waits
despite the GIL:
# io_threads.py
import time
from benchmark import report
from thread_compare import compare
def io_price(order: int) -> int:
time.sleep(0.05) # Stand-in for I/O
return order * 10
orders = [1, 2, 3, 4, 5]
times = compare(io_price, orders, number=1)
report(sequential=times.sequential, threaded=times.threaded)
print("threads at least 3x faster on I/O: "
f"{times.threaded * 3 < times.sequential}")
#: threads at least 3x faster on I/O: TrueFive 50-millisecond waits finish in about the time of one.
Each sleeping thread releases the GIL, so the operating system
runs another thread while the sleeping one waits, the same
overlap asyncio achieves with suspended tasks. That
overlap is blocking_the_loop.py
turned inside out. A blocking call freezes an event loop, but a
pool of threads absorbs blocking calls. That absorption is why
asyncio.to_thread() hands its blocking work to this
kind of pool.
Use a thread pool for I/O when the blocking calls already
exist and rewriting them as coroutines is not worth the effort.
asyncio pays off when you have thousands of waits,
since tasks are far lighter than threads.
In contrast, a thread that is computing gains nothing when the GIL changes hands:
# gil_threads.py
from benchmark import report
from thread_compare import compare
def cpu_price(order: int) -> int:
total = 0
for _ in range(1_000_000): # Processor work
total += 1
return order * 10
orders = [1, 2, 3, 4, 5]
seq, thr = compare(cpu_price, orders, number=5)
report(sequential=seq, threaded=thr)
print(f"threads no faster: {thr > seq * 0.9}")
#: threads no faster: TrueSwapping the loop for a thread pool changes nothing. Five threads still take turns holding the one GIL, so the threaded run costs the same as the sequential one, sometimes a little more because of the added scheduling. That is why Parallelism uses processes instead. Each process gets its own interpreter with its own GIL.
(This condenses my PyCon 2026 presentation Demystifying the GIL, which includes a short book that covers each topic in depth.)
The GIL is the consequence of three earlier decisions. Each was reasonable on its own. In 1990, Python adopted reference counting for memory management. Every object carries a count of the references to it. When the count reaches zero, the interpreter frees the object immediately. Reference counting gave Python deterministic cleanup with no collector pauses.
It also added a cost. Every count update is a read-modify-write sequence, and the interpreter runs millions of them per second.
In 1991, the C API exposed those counts to extension authors. Easy extensions made Python a coordination language for C libraries and eventually produced the scientific Python stack. In exchange, reference counting became part of the compiled binary interface. Changing how it works breaks every extension.
In 1992, threads arrived, for I/O concurrency rather than for multi-core speed. Now two threads could update the same count at once and lose one of the updates, freeing an object still in use or leaking it forever.
One interpreter-wide lock was the cheapest fix that fit the three earlier decisions. It made every count update, every dict and list mutation, and every existing extension safe at once. Single-threaded code paid almost nothing.
Every alternative undid one of the earlier decisions. Atomic count updates slow every program to benefit a few. A 1996 patch tried fine-grained locks and ran single-threaded code about twice as slow. A tracing garbage collector breaks every extension.
In rejecting that 1996 patch, Guido van Rossum set the bar
that stood for three decades: remove the GIL without slowing
single-threaded code. Attempts kept failing to clear it, so
workarounds appeared instead. multiprocessing
arrived in 2008, asyncio in 2014, and the
per-interpreter GIL of Subinterpreters in 2023.
The lock ensures that reference counts stay consistent, dictionaries keep their internal structure intact, and imports do not collide.
Your shared state gets no such protection. The statement
counter += 1 compiles to separate bytecode
instructions:
LOAD_GLOBAL counter # Read the current value
LOAD_SMALL_INT 1 # Push the constant 1
BINARY_OP 13 (+=) # Compute counter + 1
STORE_GLOBAL counter # Write the result back
The GIL can move to another thread between instructions. When two threads both read before either writes, they compute the same result, and one increment vanishes.
Since 3.10 the interpreter switches threads only at a function call or at the jump that closes a loop iteration, so nothing interrupts this particular sequence in practice. That is scheduling luck, not safety.
Any function call between the read and the write reopens the
gap. Here the call is a one-microsecond
time.sleep(), a blocking call. Blocking calls
release the GIL:
# gil_race.py
import time
from concurrent.futures import ThreadPoolExecutor
counter = 0
def increment(count: int) -> None:
global counter
for _ in range(count):
value = counter # Read
time.sleep(0.000_001) # Let other threads run
counter = value + 1 # Write back
with ThreadPoolExecutor(max_workers=8) as pool:
list(pool.map(increment, [50] * 8))
print(f"lost updates: {counter < 8 * 50}")
#: lost updates: TrueEight threads each add 50, so counter should
reach 400. A typical run settles near 50. Each sleep releases
the GIL between a read and its write, so all eight threads read
the same value, and their eight writes store the same
result.
At full speed, with no deliberate sleep, the GIL makes this
race rare. But the GIL does not make the race impossible.
Threads that share mutable state need a lock, or a queue like
the one in Coordinating Threads
with Queues. The fix mirrors async_locks.py’s. Wrap the
read, the sleep, and the write in a
threading.Lock:
# gil_locks.py
import threading
import time
from concurrent.futures import ThreadPoolExecutor
counter = 0
lock = threading.Lock()
def increment(count: int) -> None:
global counter
for _ in range(count):
with lock:
value = counter # Read
time.sleep(0.000_001) # Let others run
counter = value + 1 # Write back
with ThreadPoolExecutor(max_workers=8) as pool:
list(pool.map(increment, [50] * 8))
print(f"lock preserves every update: "
f"{counter == 8 * 50}")
#: lock preserves every update: TrueThe change from gil_race.py is the
with lock: block wrapped around the
read-modify-write, plus the threading import, the
module-level lock, and a final line that reports
every update preserved rather than updates lost. Eight threads
still take turns, but now no two of them read the same value
before either writes, so counter reaches 400 every
time, the same fix asyncio.Lock gives the tasks in
async_locks.py.
Since 3.13, CPython also provides a free-threaded
build, tracked by PEP 703 and
installed separately (python3.15t rather than
python3.15). PEP 779 removed its
“experimental” label in 3.14, so it is a supported build now
rather than a preview, still optional and still installed
alongside the default one.
The free-threaded build removes the GIL, so threads run
Python bytecode on separate cores at the same time. Under a
free-threaded interpreter gil_threads.py’s boolean
flips to False. Replacing its last line with
print(f"threads speedup: {seq / thr:.1f}x") reports
the size of the gain:
threads speedup: 3.8x
(The speedup needs a free-threaded interpreter, which the book’s build does not use, so that measurement does not run during verification. The number is one machine’s actual output.)
Free threading finally cleared the 1996 bar by making
reference counting cheap without a global lock. Usually only one
thread touches an object, the one that created it. Biased
reference counting lets that owning thread update the count
with ordinary, non-atomic arithmetic. Only other threads pay for
an atomic operation. Permanent objects like None,
True, and small integers become immortal.
Their counts stay constant. Immortality arrived in 3.12 for
every build but pays off most in the free-threaded one, since it
removes the one atomic operation every thread otherwise
contests. Mutable containers like dictionaries and lists carry
individual locks, so two threads contend only when they touch
the same container.
Single-threaded code pays a small penalty for this machinery.
On the pyperformance benchmark suite the average
overhead runs from about one percent to about eight, depending
on the platform.
Removing the lock also removes three decades of accidental protection for C extensions, whose authors assumed that threads run one at a time. The free-threaded build comes with a safety net. Loading an extension that has not declared itself thread-safe re-enables the GIL for the whole process and emits a warning. Free threading pays off only when every extension you load has passed an audit, so check compatibility before switching a project.
Free threading also rewards a particular program shape.
Threads that mostly work on data they do not share, like thread_compare.py’s
threaded(), scale across cores. The same is true of
threads that accumulate results locally and merge them once at
the end, caches read far more often than written, and pipeline
stages connected by queues.
Fine-grained sharing loses. A counter with a lock around every increment serializes the threads all over again, and adds lock overhead the GIL never charged. On a free-threaded interpreter, threads alone are enough for CPU-bound work, and they share memory without a process pool’s pickling between processes.
Subinterpreters work on standard Python, and do not need free threading. The process pool in Parallelism gets its speedup by giving each worker its own interpreter, and thus its own GIL, but it pays with an operating-system process per worker.
Since 3.12, CPython can create additional interpreters inside
the same process (PEP 684), each with
its own GIL, avoiding the per-worker process cost.
InterpreterPoolExecutor (added in 3.14) runs each
call in one of these subinterpreters. Within a single process,
multiple interpreters run in parallel:
# subinterpreters.py
import os
import timeit
from concurrent.futures import InterpreterPoolExecutor
from benchmark import report
def cpu_price(order: int) -> int:
total = 0
for _ in range(1_000_000): # Processor work
total += 1
return order * 10
def sequential(orders: list[int]) -> list[int]:
return [cpu_price(o) for o in orders]
orders = [1, 2, 3, 4, 5]
t_seq = timeit.timeit(lambda: sequential(orders), number=5)
with InterpreterPoolExecutor() as pool:
parallel = list(pool.map(cpu_price, orders))
assert parallel == sequential(orders)
t_sub = timeit.timeit(
lambda: list(pool.map(cpu_price, orders)), number=5
)
cores = os.cpu_count() or 1
target = min(1.5, cores * 0.7) # Two cores cannot give 1.5x
report(sequential=t_seq, subinterpreters=t_sub, cores=cores)
print(f"subinterpreters run in parallel: "
f"{t_seq > t_sub * target}")
#: subinterpreters run in parallel: TrueUnlike a thread pool, subinterpreters genuinely overlap computing. Each worker interpreter holds its own GIL, so several of them run on separate cores at once instead of taking turns. The interpreters share the process’s memory, but each keeps its own isolated objects. Arguments and results cross that boundary by copying.
A subinterpreter needs no separate build and no separate install, and that makes it the first thing to try for CPU-bound work, before a process pool or a free-threaded interpreter. The one compatibility check mirrors free threading’s. Pure Python always works, but a C extension must support per-interpreter isolation before a subinterpreter can import it.
When threads divide work, the danger comes from shared
mutable state. The standard solution is a thread-safe queue that
hands each item to a single consumer, with built-in locking.
queue.Queue is first-in, first-out, while
queue.PriorityQueue (the threaded form of heapq)
always produces the smallest item. A live consumer thread calls
get() and lets that blocking call do the waiting,
rather than polling whether the queue is empty:
# priority_queue.py
from concurrent.futures import ThreadPoolExecutor
from queue import PriorityQueue, ShutDown
type Job = tuple[int, str] # (priority, description)
tasks: PriorityQueue[Job] = PriorityQueue()
def enqueue(jobs: list[Job]) -> None:
for job in jobs:
tasks.put(job)
def consume() -> None:
while True:
try:
print(tasks.get())
except ShutDown:
return
with ThreadPoolExecutor(max_workers=3) as pool:
producers = [
pool.submit(enqueue,
[(3, "backup"), (1, "page oncall")]),
pool.submit(enqueue,
[(2, "rotate logs"), (1, "alert")]),
]
for p in producers:
p.result() # Surface any producer failure
consumer = pool.submit(consume)
tasks.shutdown()
consumer.result()
#: (1, 'alert')
#: (1, 'page oncall')
#: (2, 'rotate logs')
#: (3, 'backup')The pool may run the two producers on one thread or on two.
Often one thread runs both, because the first producer finishes
before the pool picks up the second, but the order in which jobs
enter the queue can vary with scheduling. Waiting for both
producer futures before submitting the consumer guarantees every
job is in the queue before consume() starts, so the
drain still comes out in priority order however the pool
scheduled the producers. Collecting the producer futures and
calling result() turns a producer’s
exception into one you can see. When two jobs share a
priority, tuple comparison falls through to the second field,
the description string.
consume() calls get() in a loop,
the way a live consumer should. Parked there, it uses no
processor time while it waits, and it wakes the instant
put() adds an item, with no polling in between.
This listing’s queue holds every job by the time
consume() starts, so its first get()
returns immediately, but the same code runs unchanged whether
the queue is empty or stocked. The Object
Pool in Context Managers uses the same
Queue as a throttle.
A consumer parked in get() still needs a way to
stop. tasks.shutdown() (3.13) answers that. Once
the queue runs empty, every blocked or future get()
raises queue.ShutDown instead of waiting forever.
consume() catches it and returns, so
consumer.result() completes instead of hanging.
Calling shutdown() while items remain in the queue
is safe too. Those items still come out through
get() normally, and only a get()
against an empty, shut-down queue raises ShutDown.
A put() after shutdown() raises the
same exception immediately, which is how a producer discovers
that its consumers have left.
Python provides three queue classes with near-identical interfaces, the first two of which appear earlier in this chapter:
queue.Queue (and its sibling
PriorityQueue) coordinates threads within one
interpreter, protecting its internals with locks.multiprocessing.Queue, seen in multiprocessing_raw.py,
carries items across process boundaries by pickling them.asyncio.Queue coordinates tasks on an event
loop.asyncio.Queue has an
await queue.get() that suspends the calling task
instead of blocking the thread:
# async_queue.py
import asyncio
async def consumer(queue: asyncio.Queue[str]) -> None:
# Suspends until an item arrives
item = await queue.get()
print(f"consumed {item}")
async def producer(queue: asyncio.Queue[str]) -> None:
await asyncio.sleep(0.01) # Stand-in for slow work
await queue.put("data")
async def main() -> None:
queue: asyncio.Queue[str] = asyncio.Queue()
async with asyncio.TaskGroup() as tg:
tg.create_task(consumer(queue))
tg.create_task(producer(queue))
asyncio.run(main())
#: consumed dataconsumer() starts first and finds the queue
empty, so get() suspends it rather than blocking
the thread underneath it. producer() then runs,
sleeps to stand in for slow work, and puts an item. That
put() wakes the waiting consumer.
asyncio.Queue needs no locks, since the event
loop lets one task at a time touch it. That guarantee holds
within the event loop’s own thread alone. A call from another
thread has no protection, so the class is not thread-safe.
The similar queue interfaces hide a consequential difference.
queue.Queue and multiprocessing.Queue
block the calling thread while they wait.
asyncio.Queue suspends a task instead. As blocking_the_loop.py
shows, a blocked thread freezes every task on an event loop,
while a suspended task lets the rest keep running. Match the
queue to the concurrency model.
A queue is the push half of distributing work. A producer decides what each consumer gets. The pull half looks simpler. Every worker gets the same iterator and takes the next item when it is ready. Nothing in the language stops you, and nothing in the language makes it work. An iterator is not thread-safe:
With one thread, Tickets hands out each number
once: read, pause, write back. Tickets.__next__()
follows the same sequence as gil_race.py. It reads the
counter, does something that releases the GIL, and writes the
counter back. Eight threads read the same number and all eight
receive it, so a ticket meant to go to one worker goes to
several. The count of distinct values is still 200, and that
full count makes the duplication dangerous. Nothing is missing,
so nothing looks wrong until you notice the same work ran eight
times.
threading.serialize_iterator() wraps an iterator
so that __next__() runs under a lock, one thread at
a time. The wrapped object is an iterator like any other, and
the workers need no changes. If the iterator also defines
send(), throw(), or
close(), the wrapper serializes those too.
A generator fails differently, and louder:
A generator refuses to resume while it is running, so the
second thread through gets
ValueError: generator already executing. A typical
run loses seven of the eight workers to that
ValueError while the first drains the whole
sequence. That is better than silent duplication, but only in
the way a crash is better than corruption.
threading.synchronized_iterator() takes the
generator function, not a generator, and returns a
function that serializes every generator it creates.
synchronized_iterator() also works as a decorator
on the def, the right form when the serializing
belongs to the function rather than to each caller. Keep the
pairing straight. serialize_iterator() wraps one
existing iterator, and synchronized_iterator()
wraps the callable that makes them.
Serializing solves the case where the workers divide one
stream. When each worker needs the whole stream,
itertools.tee() looks like the answer and is not.
Tee’d iterators share an internal buffer with no locking, and
advancing two of them from different threads at once can raise a
RuntimeError.
threading.concurrent_tee() is the answer:
# concurrent_tee.py
import threading
import time
from collections.abc import Iterator
from concurrent.futures import ThreadPoolExecutor
from typing import Final
READERS: Final[int] = 4
def numbers(limit: int) -> Iterator[int]:
for n in range(limit):
time.sleep(0.000_001) # Let other threads run
yield n
streams = threading.concurrent_tee(numbers(100), READERS)
with ThreadPoolExecutor(max_workers=READERS) as pool:
print(list(pool.map(sum, streams)))
#: [4950, 4950, 4950, 4950]Each of the four threads sees all one hundred values, and the
underlying generator advances once per value, not four times.
One caution carries over. A concurrent_tee()
iterator is safe to hand to one thread, and that is why the
listing makes four of them. Sharing a single one across several
threads needs serialize_iterator() on top.
serialize_iterator(),
synchronized_iterator(), and
concurrent_tee() arrived in 3.15. Before that, you
wrote the lock wrapper yourself, and that wrapper is easy to get
subtly wrong. The tempting fix is a lock inside the loop:
for item in shared: # next() runs here, unguarded
with lock:
process(item)
That lock guards the work and leaves the race untouched,
because the for statement calls
next(), outside the block the lock protects.
Serializing an iterator means putting the lock inside
__next__(), and that is where these three wrappers
put it.
Every section so far has kept threads, processes,
subinterpreters, and asyncio apart. Blending them
without knowing which parts are compatible produces races and
pickling errors. Two real points of convergence exist in the
standard library, though, not because the models are secretly
the same, but because two small pieces of them genuinely
are.
Executor Interface, Three PoolsThe first point of convergence is
concurrent.futures.Executor.
ThreadPoolExecutor,
ProcessPoolExecutor, and
InterpreterPoolExecutor share more than a
resemblance. All three subclass Executor and
present its submit() and map()
interface. A function written against that base class runs
unmodified on all three:
# any_executor.py
from concurrent.futures import (
Executor,
InterpreterPoolExecutor,
ProcessPoolExecutor,
ThreadPoolExecutor,
)
def cpu_price(order: int) -> int:
total = 0
for _ in range(1_000_000): # Processor work
total += 1
return order * 10
def run_on(
executor: Executor, orders: list[int]
) -> list[int]:
with executor:
return list(executor.map(cpu_price, orders))
if __name__ == "__main__":
orders = [1, 2, 3, 4, 5]
backends: list[Executor] = [
ThreadPoolExecutor(),
ProcessPoolExecutor(),
InterpreterPoolExecutor(),
]
results = [run_on(b, orders) for b in backends]
print(results[0])
print(all(r == results[0] for r in results))run_on() accepts the base type
Executor, so it takes all three subtypes, whose
workers could not be more different: an OS thread, an OS
process, a subinterpreter. The listing prints
[10, 20, 30, 40, 50] and True: three
unrelated kinds of worker, one set of answers.
asyncio does not fit here. An
Executor blocks a worker and hands back a result. A
coroutine holds no worker. It is a suspended function that runs
only when the event loop resumes it.
await, Any
BackendThe second point of convergence is await. A
native coroutine, a to_thread() call, and a
run_in_executor() call all produce an
awaitable. TaskGroup
holds any of them:
# mixed_await.py
import asyncio
import time
from concurrent.futures import ProcessPoolExecutor
async def io_price(order: int) -> int:
await asyncio.sleep(0.05) # Native coroutine
return order * 10
def blocking_price(order: int) -> int:
time.sleep(0.05) # Blocking call, needs a thread
return order * 10
def cpu_price(order: int) -> int:
total = 0
for _ in range(1_000_000): # Needs its own process
total += 1
return order * 10
async def process_price(
pool: ProcessPoolExecutor, order: int
) -> int:
loop = asyncio.get_running_loop()
return await loop.run_in_executor(pool,
cpu_price, order)
async def main(pool: ProcessPoolExecutor) -> None:
async with asyncio.TaskGroup() as tg:
tasks = [
tg.create_task(io_price(1)),
tg.create_task(
asyncio.to_thread(blocking_price, 2)),
tg.create_task(process_price(pool, 3)),
]
print([t.result() for t in tasks])
if __name__ == "__main__":
with ProcessPoolExecutor() as pool:
asyncio.run(main(pool))Three different backends run inside one
TaskGroup. io_price() suspends and
resumes on the event loop the way fetch() does in
async_mechanics.py.
to_thread() hands blocking_price() to
a worker thread the way it does in to_thread.py.
process_price() hands cpu_price() to a
worker process the way parallel_cpu.py does,
wrapped in one async def so TaskGroup
can hold it alongside the others. All three start together, and
the block does not exit until all three finish, so the printed
[10, 20, 30] holds one result from each backend.
The event loop does the job it has done all chapter. It
schedules awaitables, whatever runs underneath, a coroutine, a
thread, or a process.
An Executor and asyncio give their
result-that-arrives-later the same name, and the shared name
invites one specific mistake. pool.submit() hands
back a concurrent.futures.Future, and you wait on
it by calling result(), which blocks the calling
thread. Awaiting that Future raises
TypeError: 'Future' object can't be awaited.
asyncio has its own Future, and
Task is a subclass of it, so both are awaitable and
neither blocks anything. loop.run_in_executor() is
the bridge between the two. It submits to the executor and
returns an asyncio.Future that resolves when the
executor’s own future does. That bridge is why
process_price() calls
loop.run_in_executor() instead of
pool.submit().
main() takes pool as a parameter
instead of creating it. Creating a
ProcessPoolExecutor sets up its queues and pipes,
its first submit() spawns the workers, and
__exit__() joins them through
shutdown(wait=True). That join is an ordinary
blocking call, and running it on the thread driving the event
loop freezes every task on that loop, the same failure blocking_the_loop.py
demonstrates with time.sleep(). Building the pool
before asyncio.run() and tearing it down after
keeps the shutdown off the loop.
Each of these two interfaces unifies one small piece of the
backends, not the whole. Executor unifies backends
that share a blocking, submit-and-wait shape. await
unifies backends that share only a result that arrives later.
Everything else about the backends stays different.
asyncio and a thread pool run under one GIL, so
their calls take turns. A process pool and an interpreter pool
give each worker its own GIL, so five CPU-bound calls run at
once. The interpreter pool keeps all five workers in one
process.
asyncio handles I/O-bound work. Processes and
subinterpreters handle CPU-bound work. With both halves covered,
does new code still need threads?
It does, but not for the reason threads were once the default
choice. I/O-Bound vs
CPU-Bound divides concurrent work into two kinds, and
neither kind needs threads. asyncio overlaps waits
on external operations. A process pool or subinterpreter overlaps CPU-bound
computing.
Threads remain for one job: reaching code that doesn’t
cooperate with an event loop. Most database drivers, most GUI
toolkits, and plenty of C extensions block the calling thread
and expose no async entry point.
If Python had always supported coroutines, you could expect
every library to conform. But rewriting all existing libraries
to use asyncio instead of threads is not realistic.
asyncio.to_thread()
is the standard library solution. Thus, even a program written
as asyncio from top to bottom keeps a thread pool
underneath, because the libraries it calls still block.
Free threading leaves I/O-bound work as it was and solves a narrower problem. Without the GIL, a thread can genuinely parallelize CPU-bound work from inside one process while sharing memory, paying no pickling cost. Neither a GIL-bound thread nor a process pool offers that.
Under the standard build, then, a thread no longer structures
your concurrency. asyncio does that. A thread’s
remaining job is to absorb a blocking call, so the wait cannot
freeze the event loop.
The GIL does not prevent races. It doesn’t protect a read-modify-write spanning a function call. With free threading, two threads can execute at the same instant on separate cores. Race conditions become easier to hit.
asyncio switches only at an await,
and that makes it easier to reason about
interleaving. A thread costs an OS stack and an OS
scheduling entity that free threading does not remove, while an
asyncio task is cheap enough to run in the
thousands. TaskGroup’s
structured, cancellable batches have no thread equivalent.
Python still offers no safe way to cancel a running thread. Free
threading changes a thread’s job. It does not change
asyncio’s.
You can support the claim that a thread costs far more memory
than a task. threading.stack_size() sets the stack
CPython reserves for each new thread and reports the size last
set, or 0 while the platform’s default is in
effect. A common default across platforms is on the order of one
mebibyte.1 tracemalloc
measures a task’s actual heap footprint, since a task consists
of ordinary Python objects. task_vs_thread_memory.py
calculates the ratio between a thread’s stack and a task’s
footprint:
# task_vs_thread_memory.py
import asyncio
import threading
import tracemalloc
from typing import Final
from benchmark import report
TASKS: Final[int] = 5_000
# 1 MiB, a common thread stack reservation:
STACK_SIZE: Final[int] = 1024 * 1024
async def parked() -> None:
await asyncio.sleep(999) # Suspended, never resumes
async def bytes_per_task() -> float:
tracemalloc.start()
before = tracemalloc.take_snapshot()
tasks = [asyncio.create_task(parked())
for _ in range(TASKS)]
# Let every task reach its own await
await asyncio.sleep(0)
after = tracemalloc.take_snapshot()
grown = sum(
stat.size_diff
for stat in after.compare_to(before, "lineno")
if stat.size_diff > 0
)
for t in tasks:
t.cancel()
# Without "return_exceptions=True", the first
# CancelledError propagates and exits the function:
await asyncio.gather(*tasks, return_exceptions=True)
tracemalloc.stop()
return grown / TASKS
default_stack = threading.stack_size()
threading.stack_size(STACK_SIZE) # A real, settable cost
configured_stack = threading.stack_size()
threading.stack_size(default_stack)
task_cost = asyncio.run(bytes_per_task())
tasks_per_stack = configured_stack / task_cost
report(bytes_per_task=task_cost,
tasks_per_stack=tasks_per_stack)
print(f"one thread's stack reservation: "
f"{configured_stack:,} bytes")
#: one thread's stack reservation: 1,048,576 bytes
print(f"bytes per task under 4 KiB: {task_cost < 4096}")
#: bytes per task under 4 KiB: True
print(f"holds over 200 tasks: {tasks_per_stack > 200}")
#: holds over 200 tasks: Truebytes_per_task() creates 5,000 tasks that
immediately suspend on asyncio.sleep(999), so they
stay alive doing nothing. The two tracemalloc
snapshots capture the heap they add. The listing reads
threading.stack_size(), sets it, reads it again,
then restores it, so the measurement leaves the rest of the
program untouched. The listing stipulates that stack figure
instead of measuring it. STACK_SIZE is a constant
the code sets and reads back, standing for a common one-mebibyte
default, not a number the OS reports for a thread that ran.
A single thread’s reserved stack, paid before it runs one
line of its target function, could instead hold hundreds of
suspended tasks. The stack figure is address space set aside
whether the thread touches every byte or not. The task figure is
heap measured by tracemalloc. The comparison favors
tasks over threads by hundreds to one, against that stipulated
reservation rather than a measured thread footprint. The exact
figures move from machine to machine, so the listing asserts the
two bounds that hold anywhere and prints what it measured under
--numbers.
A thread also takes longer to create than a task:
# thread_vs_task_speed.py
import asyncio
import threading
import time
from typing import Final
from benchmark import report
COUNT: Final[int] = 3000
def noop() -> None:
pass
async def async_noop() -> None:
pass
def spawn_threads() -> float:
start = time.perf_counter()
threads = [threading.Thread(target=noop)
for _ in range(COUNT)]
for t in threads:
t.start()
for t in threads:
t.join()
return time.perf_counter() - start
async def spawn_async_tasks() -> float:
start = time.perf_counter()
await asyncio.gather(
*(async_noop() for _ in range(COUNT)))
return time.perf_counter() - start
t_threads = spawn_threads()
t_tasks = asyncio.run(spawn_async_tasks())
report(threads=t_threads, tasks=t_tasks)
print(f"tasks at least 5x faster to spawn: "
f"{t_tasks * 5 < t_threads}")
#: tasks at least 5x faster to spawn: TrueStarting and joining 3,000 threads does OS-level work for
each one, allocating a stack, registering with the scheduler,
tearing the thread down again. Scheduling 3,000 tasks skips all
of that. gather() builds Python objects and steps
the event loop through them.
How many threads can one machine support before
Thread.start() raises
RuntimeError: can't start new thread? That number
belongs to the machine, not to Python. On one well-provisioned
machine, 60,000 threads, each parked on a
threading.Event that nothing sets, started in about
four seconds with room to spare. A laptop with far less memory
can fail at a fraction of that. To find your own machine’s
number, start threads that park on a
threading.Event that nothing sets and raise the
count until start() raises an exception. Tasks have
no equivalent ceiling, because a task consumes none of the OS
resources that limit threads.
Shared mutable state, not threads, is the source of deadlock
and livelock, and asyncio shares it just as readily
as threads do. Removing the OS thread scheduler moves where
these failures arise and leaves the failures themselves in
place. With threads, that point is anywhere the OS decides to
preempt you. asyncio narrows this to the
await points you wrote yourself.
In a deadlock, two or more tasks each hold a resource the other needs, so neither can proceed. Four conditions must all hold at once:
If you break any one of the four, deadlock becomes
impossible. None of these conditions mentions threads or an OS
scheduler, so asyncio can also produce deadlock.
This example has two tasks and two asyncio.Lock
objects. The two tasks acquire the locks in opposite order:
# async_deadlock.py
import asyncio
lock_a = asyncio.Lock()
lock_b = asyncio.Lock()
async def worker(
first: asyncio.Lock, second: asyncio.Lock
) -> None:
async with first:
# Let the other task grab its lock
await asyncio.sleep(0.01)
async with second:
pass # Never reached
async def main() -> None:
try:
await asyncio.wait_for(
asyncio.gather(
worker(lock_a, lock_b),
worker(lock_b, lock_a),
),
timeout=0.5,
)
except TimeoutError:
print("deadlock detected")
asyncio.run(main())
#: deadlock detectedThe first task takes lock_a then tries to
acquire lock_b. The second takes
lock_b then tries to acquire lock_a.
The sleep(0.01) gives each task time to grab its
first lock before either asks for its second. The deadlock
depends on that await. Tasks run one at a time and
switch only at an await, and acquiring a free lock
does not suspend the task. Without the sleep, the first task
takes both locks and releases them before the second task
starts, and the program prints nothing.
Once both hold their first lock, each task’s
async with second: suspends on a lock the other
task keeps holding. A real deadlock has no timeout.
Both tasks wait forever, the event loop included, since nothing
remains that can wake them. Here,
asyncio.wait_for() bounds the wait. When its
deadline passes, it cancels the gather() and raises
a TimeoutError, so the example reports the deadlock
instead of hanging.
The fix is the same one that works for threads: have every
task acquire shared locks in the same global order. If both
tasks acquire lock_a first, the second task waits
for lock_a while holding nothing, so the first task
takes lock_b, finishes, and releases both.
A livelock blocks nothing. Tasks keep running and keep changing state, but none of them makes progress, the way two people in a hallway each step aside for the other, forever. No lock takes part, no task waits to acquire anything, so no timeout can fix it:
# async_livelock.py
import asyncio
a_wants = True
b_wants = True
async def giver(name: str) -> None:
global a_wants, b_wants
for _ in range(3):
other_wants = b_wants if name == "a" else a_wants
if other_wants:
print(f"{name}: gives")
else:
print(f"{name}: proceeds")
if name == "a":
a_wants = False
else:
b_wants = False
await asyncio.sleep(0)
async def main() -> None:
await asyncio.gather(giver("a"), giver("b"))
print(f"resolved: {not (a_wants or b_wants)}")
asyncio.run(main())
#: a: gives
#: b: gives
#: a: gives
#: b: gives
#: a: gives
#: b: gives
#: resolved: FalseEach round, a checks b_wants and
b checks a_wants, and both still see
the other wanting the resource, so both give. Thus
a_wants and b_wants both stay
True for the next round. Two equally polite tasks
make no progress, although the event loop keeps both tasks busy
the whole time. A real livelock repeats these rounds forever.
range(3) stops the listing after three rounds so it
can report resolved: False.
A real livelock looks busy on a monitor, with CPU time spent and state visibly changing. A deadlock looks idle, with tasks suspended and waiting. In both cases, nothing finishes. The usual fix is to break the symmetry, for example letting only the task with the lower ID give.
async/await machinery.
asyncio pays off once you have multiple waits that
overlap.[await c for c in coroutines]
runs one coroutine at a time. gather() and
TaskGroup schedule every coroutine as a task before
waiting on any of them.TaskGroup when a failure should
stop the batch, gather(return_exceptions=True) when
it shouldn’t. TaskGroup’s contract is
all-or-cancel. gather() can hand back errors as
data alongside the successes.await
still races, with no thread in sight. Guard it with
asyncio.Lock, the same fix a lock gives for
threads.time.sleep() freezes every task
on the loop, not just its own. Use asyncio.sleep(),
or hand the blocking call to
asyncio.to_thread().ProcessPoolExecutor over raw
multiprocessing. A pool fits work shaped
like a function call: one call in, one result out. Use raw
multiprocessing when the job is a different shape:
a worker that runs continuously, or processes that share state
through a Manager.queue.Queue blocks a thread,
multiprocessing.Queue pickles across processes,
asyncio.Queue suspends a task and needs no
locking.threading.serialize_iterator(), wrap the
generator function that makes them with
threading.synchronized_iterator(), and use
threading.concurrent_tee() when every worker needs
the whole stream. A lock inside the loop body guards the wrong
thing. The for statement calls next()
outside the lock.ContextVar, not a global. Each task starts
from a copy of the context current when
create_task() runs, and
asyncio.to_thread() carries that copy into the
worker thread.TaskGroup failure arrives as an
ExceptionGroup. Catch it with
except*. A plain except ValueError:
around the async with block misses it, whether one
task failed or several.BaseException, not an
Exception. except Exception:
inside a task lets it through, and that is what you want.
Catching asyncio.CancelledError and not re-raising
it strands the TaskGroup that asked the task to
stop.People still argue about what the term means. Rob Pike, co-creator of the Go language, famously muddied the waters by declaring, “concurrency is not parallelism” (I’m hoping he meant to say “concurrency is not only parallelism”).2 As this chapter shows, concurrency means “operating or occurring at the same time.” That definition covers both asynchrony and parallelism.
Concurrency also keeps pulling you down to the OS. Concurrency tears through the comfortable abstraction that normal programming provides. Sometimes you need to go beyond the OS-level abstraction, all the way to hardware, to understand a particular bug.
Someone who declares “concurrency is easy!” has dipped their toes in it and has yet to encounter a tricky problem. This chapter makes concurrency look (somewhat) easy because it has touched only the surface of shared mutable state problems.
Even when you understand the problems produced by shared mutable state, you might not have a choice. Some problems preclude immutability. For example, a solution might require packing as much data as possible into RAM. In those cases you almost inevitably share mutable state. These are the kinds of decisions you must make when you move from the examples in this chapter into serious real-world concurrency.
People continue to work toward better ways of concurrent programming.3 Only in the last decade or so have programmers widely adopted advances such as async/await and structured concurrency. The vocabulary this chapter builds, from processes and threads to tasks and coroutines, is a small corner of the territory.
gather() or
TaskGroup, a barrier is a rendezvous point where
the running code arrives and blocks, often reused across
repeated phases, not a supervisor waiting from outside for
everything to finish.This chapter’s solutions give a hint, usually the shape of the code, and a full answer for each exercise.
async_mechanics.py, add a
fourth call, fetch("d", 0.005), to the
gather() line. Confirm that “d” starts last but
resumes first, and that the printed list still grows to four
entries in the order given, not the order they finish.async_mechanics.py,
replace the gather() call with
[await c for c in coroutines], where
coroutines is a list of the same three
fetch() calls. Predict the started/resumed trace
and the total run time before running it, and explain why this
version takes the sum of the three delays.peak_concurrency.py, add a
third task function, mixed_price(), that awaits
asyncio.sleep(0.05) and then also runs the
1,000,000-iteration loop from cpu_price(). Run it
through run() and predict its
meter.peak before checking: is it closer to the I/O
peak or the CPU peak?peak_concurrency.py,
change io_price()’s
await asyncio.sleep(0.05) to
time.sleep(0.05) and predict how its
meter.peak changes before running it. Explain the
result using blocking_the_loop.py.async_locks.py, replace
lock = asyncio.Lock() with
semaphore = asyncio.Semaphore(1), renaming its uses
to match. Confirm counter still reaches
400, and explain why a semaphore initialized to
1 stands in for a lock here. Then add one stray
semaphore.release() before the
gather() call and explain the result.if __name__ == "__main__" guard from
parallel_cpu.py, so its
body runs unconditionally, and run it. Read the error, whose
useful part is the RuntimeError traceback each
failing child process printed above the
BrokenProcessPool at the bottom, then explain it
with the import mechanics described in Parallelism: what did
each worker process do when it imported the module?gil_race.py, remove the
time.sleep(0.000_001) call and run the script
several times. Explain, using The GIL Does Not Prevent
Races, why the race becomes far less likely to show up
without that sleep, but is not thereby fixed.priority_queue.py, add a
third thread submitting [(1, "zzz"), (3, "aaa")]
and confirm the drain order still respects priority first, then
the description as a tiebreaker.utils/fetch_demo.py,
change ("e", 0.2) in PAIRS to
("e", 0.005) so e finishes before
c and d fail, then run task_group.py. Predict
which of the six report cancelled and which report
a result, then run it and explain what a TaskGroup
can and cannot undo. Change PAIRS back afterward,
since gather_with_exceptions.py
uses it too.gather_with_exceptions.py,
delete return_exceptions=True and wrap the
await in
try/except ValueError. Predict how
many fetched lines still print, and explain what
became of the tasks whose outcomes the gather()
call left unreported.context_var.py, move the
request_id.set() call out of handle()
and into main() above the TaskGroup,
setting it to "main". Predict what each task
prints, then explain the result with “every task starts with a
copy of the context current when create_task()
runs.”subinterpreters.py,
replace InterpreterPoolExecutor with
ThreadPoolExecutor. The assertion still passes and
the printed boolean flips. Explain both, using The GIL and Free
Threading.shared_iterator.py, drop
threading.serialize_iterator() and give each worker
a function that loops over the shared iterator, holding a
threading.Lock around the loop body, the
tempting fix in Sharing an Iterator
Between Threads. Predict whether duplicates
becomes False before running it, and explain which
call the lock does and does not cover.async_deadlock.py, change
the second worker() call to
worker(lock_a, lock_b) so both tasks acquire in the
same order, and add a line that prints when both finish. Predict
what the program prints before running it, then explain, in
terms of who waits for whom, why one shared acquisition order
removes the cycle.mixed_await.py, replace
the body of process_price() with
return await pool.submit(cpu_price, order). Run
ty on the changed file, then run it, and read the
two errors. Explain, using One
Task, Many Backends, why you cannot await
pool.submit()’s return value, what
loop.run_in_executor() returns instead, and why the
runtime TypeError arrives wrapped in an
ExceptionGroup.